CapMo

CapMo is short for ‘capture the moment.’ It will be an app that serves as a digital repository for ideas and inspirations. It allows users to capture and organize their thoughts, ideas, and things they found inspiring to create a library of their own creative journals with easy access between different devices.

Heading

UI/UX Designer
Researcher

Tools

Figma

Timeline

Feb–May 2022

Deliverables

mobile & tablet app

01 Overview

Problems

Creative people like to get inspired. However, it is quite often that not have access to capture the exciting ideas, images, or inspirational conversations at the moment. When they do, the materials are scattered around and forgotten. If they record them (like in sketchbooks), keeping stacks of physical sketchbooks creates clutter.

Proposed Solutions

A personal digital creativity repository allows users to collect, manage and share their thoughts and inspirations. It also helps boost new ideas with the art prompt generator feature. Users also have access to the content on different platforms.

02 Research

Competitors

reMarkable

Pro:
• Paper-like writing, sketching, and reading
• Data accessible on all devices (mobile, tablet, laptop and etc)
• Note writing on pdf directly and able to export pdf file

Con:
• only black and white UI
• No drag and clip images feature

Morpholio Journal App

Pro:
• Dynamic writing and sketching
• Many options of brushes and colors
• Incorporates images for notes and sketches
• Provides different grids background to work on

Con:
• App only available on mobile and tablets
• Data don’t share between different devices

Microsoft OneNote App

Pro:
• Incorporates images for notes
• Able to share notes/pdf to other
• Data accessible between different devices
• Direct search and import images from the internet

Con:
• Very limited brush textures options
• Type feature is only for note taking

Matrix

I did market research to find out who the competitors were and their pros and cons.

Survey & Interviews

I conducted both surveys (30 respondents) and 5 interviews in the initial stage to understand my target audiences better and their thoughts and needs for my project. All of them are either studying or working in the creative field.

believe keeping a visual journal helps their creating process

keep a design journal in any form for your ideas, thoughts and inspiration

had associate degree or higher

Target Audience

Primary Audience

• creative professional
• age 18-45
• college-educated
• who work or study in the fields such as graphic design, UX/UI,  architecture, interior design, etc.
• like to keep visual diary, create mood boards and draw inspirations from surroundings to help their creating process.

Secondary Audience

• non creative professional
• age 18+
• high school educated or above
• who doesn’t work in creative field but likes to do artistic activities in the spare time
• like to collect different visual inspirations for personal projects, such as home renovation

03 Design Process

Personas

Proof of Concept

Before I started creating the wireframe, I used the card sort exercise and storyboards to understand the users' preferences, values, and how they might interact with the app.

User Flows

Task 1: User takes photos of a painting and wants to make some marking and notes about it.

Task 2: User would like to share notes with images from the meeting to her teammates with ease.

Task 3: User would like a easier transferring process from his sketchbook to his desktop, also reduce the clutter.

04 User Testing

User Testing

I then created the paper prototype and conducted the first user testing. I also did 3 round of iterations based on the feedbacks.

Iterations

I went through a few rounds of iterations and made changes according to the result of the user testing. Here are a couple of examples of the changes.

Note Recording Screen

Before
Icon only for both the record functions and the navbar

Feedback
1. Testers found the icons for the record feature a bit confusing, especially the recording or pause feature.
2. They were confused between the import and the image search icon on the navbar.

After
Add text labels below the icons button for both the navbar and the record features to have a better indicator of the function

Sketch Page (with Art Prompt)

Before
1. Color palette panel and sketching tool panel are separated
2. The art prompt took up a considerable real estate of the screen

Feedback
1. Testers found the icons for the record feature a bit confusing, especially the recording or pause feature.
2. They were confused between the import and the image search icon on the navbar.

After
Place the sketching tool bar on top of the screen (including different brushes, eraser, color and more)

05 Key Features

06 Last but not least

What I learnt

Assumption

During the design process, I learnt that my assumption is not always right, despite that I’m supposed to be very familiar with the target audience–the creative crowd.

Research & Testing

This project allows me to dive deeper during the research process. I was able to do multiple rounds of Interviews and user testings to find out a better solution.

Taking Feedbacks

I found that gaining feedbacks at different stages  is very important for me during the design process for this project.

Thank You!